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Devlog
Space RPG
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Devlog
A long awaited return - Movement and party
May 09, 2023
by
gavor
After a long hiatus due to life, I spent some time today reworking a few of the systems with a view to fixing more bugs and getting scene transitions working before having a long hard look at everythi...
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Weekly Build available - 25 Apr 22
April 25, 2022
by
gavor
#build
Latest version doesn't include a lot of new exciting features, rather it is an extensive rework of the navigation and AI internals, merging code from a newer codebase and utilising Unity's inbuilt Nav...
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2D navigation with Unity can be painful
April 20, 2022
by
gavor
I'm currently ploughing through a code refactor, converting some quite old code to use better encapsulation, inheritance, polymorphism (OOP basically) and fold in newer code from another, similar proj...
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Weekly Build available
April 16, 2022
by
gavor
#weekly build
This weeks build is available for download. Inventory and UI elements are updated. The Colony and Spaceport levels work fairly well, Shuttle doesn't work at all and Ship is missing the new UI componen...
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Progress - Week 2
April 15, 2022
by
gavor
#update
There has been a lot of progress over the last week, mainly around fixing bugs in the old code base and integrating stuff from the newer codebase (Alpha Rising). This has been primarily UI copied acro...
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Back to work
April 08, 2022
by
gavor
I started Space RPG waaay back in 2013 I think, worked on it for about 3 years (parallel to two other projects) and then decided to transition it to 3D topdown. After abandoning it for 6 years and wor...
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