A long awaited return - Movement and party
After a long hiatus due to life, I spent some time today reworking a few of the systems with a view to fixing more bugs and getting scene transitions working before having a long hard look at everything else (assets, level design etc).
Changes today:
Movement remains WASD, however I disabled the ability to move by clicking on the ground (or other things) or by holding down the mouse button.
Firing is now done by holding down Right Mouse to aim and then Left Mouse to fire. Movement is a bit odd while aiming and I'm not sure how I want this to work in future. It'll do for now though.
Started fixing the party making and managing code. The invite button is interactable but doesn't do anything. Clicking party members probably breaks things.
Major bug that popped up in the build is the inventory being openable multiple times, and the inventory buttons not refreshing their state (for example Equip to Unequip). They are functional though. This isn't replicated in the dev environment so I am not sure what causes it.
Until next time, be good to one another!
Files
Get Space RPG
Space RPG
An RPG, in space
Status | In development |
Author | gavor |
Genre | Role Playing |
Languages | English |
More posts
- Weekly Build available - 25 Apr 22Apr 25, 2022
- 2D navigation with Unity can be painfulApr 20, 2022
- Weekly Build availableApr 16, 2022
- Progress - Week 2Apr 15, 2022
- Back to workApr 08, 2022
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